Here is my Let’s Play series on the great game by Playdead, the makers of Limbo. It’s quite a short game, but it leaves a strong impression.
It’s a strong example of how video games don’t need to have everything and the kitchen sink thrown into it. A strong art style and sure-handed direction, with tight puzzle mechanics make you realize you don’t even need dialog or music.
Still, I’m always an advocate of a strong story. Not that Inside doesn’t have a story or a message, but one of Playdead’s tricks is to leave things very vague and open to interpretation.