Let’s Play: Night in the Woods

I jumped onto another short indie game in order to take a break from my 90+ hrs of Persona 5. Night in the Woods had been mentioned a couple of times so I decided to give it a run.

I almost didn’t play past the first Let’s Play episode just because I wasn’t sure what I was getting. The game features cute animal characters and a playful art style, yet the story and gameplay deal very much in the mundane. I have no problem with walking simulators but I guess I was expecting some kind of platforming or puzzle element.

While there are mini games, they vary radically in terms of actual skill involved. There’s Guitar Hero style button matching and some minor platforming traversal, but then are some very basic move the cursor to grab an object that barely seems worth the effort.

Over the course of the story though I found myself getting attached to the very likable cast of characters. And I started to realize what the game was going for.

Themes of transitioning into adulthood, living up to expectations (or failing to), and having to let go or feeling a sense of loss, are all very mature topics that this game deals with. The cutesy style is an interesting juxtaposition to that. In fact, this game swings wildly and unexpectedly from humor and whimsy to very morbid and morose conversations. I’d be laughing one second at the insult tradeoffs and then suddenly become speechless at a friend’s dilemma over her mentally failing father. I also appreciated the subtle way they treated a LGBT couple in the game.

When the final act starts to bring up the heat on a more mysterious, fantastical story beat, I actually began to wish that the game hadn’t resorted to such tropes for tension and interest and just stayed invested in the tragedy of the mundane. To their credit, when things get really metaphysical, the game still steers away from any overt reveals or explanations.

All in all, this game ended up winning me over with its witty dialog and endearing characters. I think some actual voice acting and foregoing the more pointless mini games would’ve made for a better experience. Hopefully the success of this game will allow the developers to stretch their legs more in their next effort.

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