Let’s Play: Life is Strange, Before the Storm

There are dozens of reasons why this game should not be good. It’s a prequel. Made by another studio. Without the previous main character. Featuring a character that some players found annoying. That didn’t have the powers that gave the first game its hook. That wasn’t using the original voice actress that gave the character so much life and depth.

But Life is Strange, Before the Storm does a great justice to its predecessor. The things that the first game is well known for, such as an emotional story and a well-written bond between teenage girls, are just as powerful, charming, and engaging in the prequel.

I wasn’t sure a prequel based on Chloe Price, the assertive and abrasive best friend in Life is Strange was going to work. Chloe’s arc in the first game meant that she had to be in a low place by the end of the prequel. And while the original game gave enough weight to Rachel Amber to make her feel massively important to the story, she was essentially a plot device, and I never felt much need to get to know her beyond her role in Chloe’s story.

But I was wrong on both accounts. Before the Storm manages to keep the essence of Chloe’s spirit while telling a story with highs and joys that still ends at a place that reasonably lines up to the start of the first game.

Deck Nine also did an amazing job of bringing Rachel to life. It was probably a complicated dance to make sure she still fit all the descriptions in the first game while becoming a believable character in the new one. She was still the perfect girl that everybody loved and admired, but she had the other shades that could convince us that she and Chloe could get along so well.

This game didn’t put as much emphasis on any unique gameplay mechanics or hooks, but really zeroed in on that relationship and made it soar. I loved every moment that Chloe and Rachel were onscreen together.

And it also made my heart break anytime I remembered their ultimate fate in the original. It’s a testament to the writing that I care so much about Chloe, Rachel, and Max that I’d gladly ditch their original destinies and just keep playing more sequels of them having regular teen antics.

Now, is the excruciating wait for the sequel being developed by the original team at Dontnod. I’m not even sure it will star any of the original characters but can only hope it will have the same depth of storytelling as these other games.

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