I feel as if I’ve beaten this horse to death already, but Dishonored is a great series. Games like Dark Souls or MGS have never really clicked for me because I’m less into challenging gameplay or deep mechanics and more into story-driven experiences. I’d rather do a walking simulator with dialog choices than how to kill a tough boss in an FPS.
But if I can get won over by a stealth-action FPS, I think that says something.
It’s not that Dishonored has an engrossing storyline. Each installment works off of a relatively similar plot without a ton of depth.
But the world is extremely unique and interesting. Not quite steam-punk, but something that’s its own thing. And Arkane manages to change up or add to the power sets in each installment to allow for unexpected and entertaining gaming encounters. The level design is second to none, incorporating various approaches or escapes.
Death of the Outsider continues the high bar of quality, despite a more limited power set and borrowing liberally from some elements of Dishonored 2.
Some tweaks have allowed the player to use skills more often and also face less consequences for blown stealth and more action.
While the game provides some closure, I was surprised that the door wasn’t shut as definitively as I was expecting. I doubt we’ll see another Dishonored anytime soon, but Arkane has at least managed to leave a tiny crack in the void for us to come back.
Somewhat lost in the E3 extravaganza, Bethesda announced a stand-alone DLC for Dishonored 2.
It’s both telling and saddening how little noise this news made since the Dishonored series is a hidden gem of inventive, stylish, and entertaining games.
I give the developers credit for believing in these games though. Apparently, none of the games has made a huge splash financially so the fact that we got a sequel at all seems like a miracle.
I keep singing the praises to anyone who will listen though. Dishonored 2 has some of the most inventive stages and game mechanics I’ve seen in a long time. I’m hoping good reviews and word of mouth leads to a larger following and possibly a third full-sized entry in the franchise.
Here we go! Another Let’s Play series.
After the first Dishonored, I immediately barreled into the recently released sequel. I’m glad that I played the original to get more context and more depth, plus it helped me get better at the gameplay. (“Better” is subjective in this case.)
The graphics are great, but since the art is so stylized, it doesn’t seem like much of a jump from the first game.
But you can tell the devs were working with more confidence and more budget. The level design is amazing. Chapters like the Clockwork Mansion and Stilton’s Estate are some of the most innovative stages I’ve ever played.
Plus the main character(s) finally have voice acting. And being able to choose between two main characters to play means I’ll definitely be replaying this game. Each has comparable but different power sets which I really want to go back and experiment with.
All in all, I think these were stellar games that should’ve gotten more attention than they did.
I definitely recommend playing these if you can.
Here is my playlist of videos for a Dishonored let’s play. It comes right on the heels of my Rise of the Tomb Raider let’s play, because I was just so excited to get started and get through this game.
I can’t believe I hadn’t even heard of this game until the sequel came out. I’m really glad I played it, and it was definitely one of the more challenging games I’ve played recently.
I’ve already kicked off playing the sequel and it’s just as awesome and difficult as the first.