Let’s Play: Horizon Zero Dawn, The Frozen Wilds

Just in time for the end of the year and “Game of the Year” discussions, Guerrilla shrewdly released a meaty DLC for Horizon Zero Dawn, which has maintained a spot near the top of everyone’s list despite the tough competition.

Clocking in around 8-9 hours of gameplay, it’s more than a typical add-on. Clearly a lot of work went into this expansion.

While it doesn’t offer anything newly revolutionary from the base game, what it does is remind everyone why Horizon Zero Dawn was so great. Every aspect of the game is solid and polished.

A few new tweaks were added, including control towers which shook up how I approached a pack of metal machines. The devs also brought in a few new beasts, which were dialed up in toughness and aggressiveness.

Almost immediately into the DLC, I stumbled onto one and experienced a heart-pounding battle that I wasn’t quite prepared for.

The story quests have a nice balance of current day tribe politics and some Old World lore to sift through, but I wish there was slightly more personality or differentiation from this DLC tribe and what we’ve encountered throughout the original game. The Ban-Uk look slightly different and live in the harsh snow climate, but they act like every other tribe: intolerant and dismissive. That is until you (as Aloy) solve every one of their issues and quarrels to gain their overall respect.

I just wish there was a bit more variety in this new world order.

Overall, I’m simply glad to be back in this world. I greatly enjoyed the main game and still hold it in my top three of the year.

As for the videos, I blasted through them pretty quickly to get through the game. But I also played shorter episodes. Let me know if you have any thoughts on the length!

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Let’s Play: Uncharted, The Lost Legacy

I blasted through this latest release of Uncharted as soon and as quickly as I could. Not to get through it, but more out of excitement for a new Naughty Dog game. And possibly the last Uncharted game.

While not quite a DLC for Uncharted 4, this release doesn’t quite count as a full game. It re-uses much of the guts and elements of Uncharted 4, but involves a whole new cast and different settings.

I read a few reviews and impressions that were mostly positive but had some gripes. I think video games in a post Breath of the Wild world will have some tough things to live up to. A lot of complaints were of the limitations of the environment. If it looks like a ledge to climb, why can’t we climb it?

But I found that criticism unfair. Uncharted is not meant as an open-world game, nor is it meant to compete with adventure games like Zelda. We didn’t complain that Zelda didn’t have as deep a story or nuanced acting like Uncharted does.

What this game aims to do, it does extremely well. I loved the main characters of Chloe and Nadine. Their interplay was engaging and interesting, and their individual personalities were enjoyable and relatable.

Playing this game just made me hope that Naughty Dog continues the franchise with Chloe as the main hero. Her character is vivid and likable. I have no problem with these smaller, shorter games if it means more releases in shorter time periods.