Let’s Play: Horizon Zero Dawn, The Frozen Wilds

Just in time for the end of the year and “Game of the Year” discussions, Guerrilla shrewdly released a meaty DLC for Horizon Zero Dawn, which has maintained a spot near the top of everyone’s list despite the tough competition.

Clocking in around 8-9 hours of gameplay, it’s more than a typical add-on. Clearly a lot of work went into this expansion.

While it doesn’t offer anything newly revolutionary from the base game, what it does is remind everyone why Horizon Zero Dawn was so great. Every aspect of the game is solid and polished.

A few new tweaks were added, including control towers which shook up how I approached a pack of metal machines. The devs also brought in a few new beasts, which were dialed up in toughness and aggressiveness.

Almost immediately into the DLC, I stumbled onto one and experienced a heart-pounding battle that I wasn’t quite prepared for.

The story quests have a nice balance of current day tribe politics and some Old World lore to sift through, but I wish there was slightly more personality or differentiation from this DLC tribe and what we’ve encountered throughout the original game. The Ban-Uk look slightly different and live in the harsh snow climate, but they act like every other tribe: intolerant and dismissive. That is until you (as Aloy) solve every one of their issues and quarrels to gain their overall respect.

I just wish there was a bit more variety in this new world order.

Overall, I’m simply glad to be back in this world. I greatly enjoyed the main game and still hold it in my top three of the year.

As for the videos, I blasted through them pretty quickly to get through the game. But I also played shorter episodes. Let me know if you have any thoughts on the length!

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Let’s Play: Horizon Zero Dawn

This summer we finally got a lull in an incredible year of games so that I was able to go into my backlog of games to play. At the top of that list was Horizon Zero Dawn.

Here was a new Playstation exclusive IP from a dev studio I never paid any attention to. But the pre-release buzz was really good and post-release reviews put it at the top of the games of the year, which is pretty impressive.

I state a few times in these videos that the level of polish and quality for a new IP is incredible. The visual direction and story are established with a sense of total confidence. The gameplay is tight and all the systems work together flawlessly.

And Sony has a new mascot in Aloy, a vibrant, brave, spunky, female protagonist. She has an aura of mystery but balanced with a virtuous code and a touch of rebelliousness. Ashly Burch’s vocals initially took a bit getting used to since I just kept hearing Chloe from Life is Strange, but was a great choice. Despite a few times where she sounded too much like a modern millennial, Burch gave all the poignant and emotional beats the proper weight needed to sell the story.

The main mystery in Horizon’s universe is extremely gripping and even hits a bit too close to home sometimes. I wasn’t prepared for how harrowing or tensely the history unfolded. Even though it’s told mainly through choppy holograms, audio clips, and emails, the developers were able to keep a sense of momentum and suspense that builds extremely well towards the end of the game.

In fact, the story is so tight that I’m not sure where the inevitable sequels will go. Sony has hit on a new franchise here, and especially with Nathan Drake (probably?) retiring, it’s hard to not to see more Horizon games on the… horizon.

Most online chatter has this game going neck and neck with Breath of the Wild for Game of the Year, and I can’t disagree. I’d probably put Persona 5 in the conversation. But we’re also about to ramp up again into some great looking releases in the fall.

And I’m definitely interested in diving into Horizon’s DLC in November.

Now Playing

I’m deep into Persona 5 right now and there’s no end in sight. People have been touting 100+ hrs and I’m only around the 35 hr mark.

So far it’s great, but I definitely think the anticipation and high praise made me expect a lot. The game’s a little more confining than I expected, forcing me to do or not do things at certain times. Which can be frustrating because there’s a ton to do in the game and I want to do it all.

I’m also wondering if the game will change things up later on. Even though I’m not halfway, I feel like I’ve got a pretty good handle on the mechanics and the gameplay loop. It hasn’t felt tiresome yet, but I’m afraid that I’ll get worn out by the same process throughout the whole game.

Other than that, I’ll still jump into Mass Effect Andromeda multiplayer from time to time. It doesn’t have its hooks in me quite the same way that Mass Effect 3 multiplayer did, which I can’t figure out why since it’s basically the same format.

My hunch is that there are just too many other games I want to get to. This has been an incredible year for games and we’re only now reaching the halfway mark.

The second half of the year doesn’t seem has loaded with games I’m anticipating. That’s even before Red Dead Redemption 2 got delayed until next year, which surprised absolutely no one.

I still have yet to play Horizon Zero Dawn and Legend of Zelda. I’m hoping that by the time I am ready to get to them, they’ll be on sale or at least in stock (looking longingly at the Switch).

For now, I’ll keep an eye out for more indie gems like Little Nightmares and What Remains of Edith Finch. And I’m still itching to do a second run-through of Dishonored 2.

I assumed I’d do another play of Andromeda simply because it’s Mass Effect, but the further away I get from the game, the less interested I am in revisiting it.

But good news is that a sequel to Life is Strange was announced! I have no idea what that game might look like, but I’m still excited.