The Legend of Zelda: Breath of the Wild Review

Having not played a Legend of Zelda game since A Link to the Past, Breath of the Wild was a wholly new experience.

Fully 3D and open world meant complete freedom. Praise for this game has been about how if you can see it, you can get to it. And it’s true: there are no invisible boundaries that block you. Any hindrance I encountered was more about if I didn’t have enough stamina or the right clothing for the environment.

Other than somewhat confining me to a beginning area (although fairly large) to casually introduce game mechanics, the game never dictates what a player should do. You could even rush right into the final area to confront the end boss if you wanted to. You’d be almost guaranteed to fail, but the game doesn’t exactly say no to you. Open world has never felt so… open.

The storyline is fairly standard Zelda fare: Link is a legendary hero, Zelda is the princess in peril, Ganon is the big bad, and Hyrule is the expansive world in which to explore. Outside of the main quests and some side missions, there’s really no storyline or dialog. Players are free to run around and discover the environment.

That’s where the beauty and richness of this game really shines through. Instead of heavy exposition or long pages of text to flesh out the world, Hyrule casually and subtly presents itself by exploration and discovery.

I continually marveled at how almost every location I wandered into felt like it had a deeply baked-in sense of history unique to other locales. Ruins of long-gone structures told as much of a story as talking to inhabitants of villages. Even small touches, easily missed such as a patch of cobblestones among the overgrown grass would hint at a history to that area.

Enemies are littered throughout the land, but other than in the first few hours of the game where I lacked equipment and hearts, none of them ever felt challenging. In fact, they never level up with my character’s progression. Soon, my Link became an overpowered beast, easily mowing down hapless goblins with the same sticks and clubs they had when I first encountered them in the game.

But it makes sense that the enemies are only a secondary element. In Breath of the Wild, Hyrule is the singular focal point.

In an age where games usually hold a player’s hand, to the point of just providing a line to the next location, Breath of the Wild almost never tells you where to go or what to do. The game never falters to portray freedom, discovery and wonder, all without sacrificing tight, robust mechanics.

In fact, it’s amazing that the puzzles are all so well executed in a way where there are multiple solutions. I solved a few of them with an absolute knowledge that I somehow did it in a way the game probably didn’t intend.

Nintendo really outdid itself with this iteration of The Legend of Zelda. And that’s saying something. It’s amazing how so many developers struggle for years to output a game and Nintendo’s teams continually create innovative, polished games so often.

As games head towards more cinematic experiences, relying on motion capture, vocal performances, quicktime events, dense worldbuilding exposition, Breath of the Wild proves that a video game can give an equally immersive experience without any of those elements.

Even after beating the main villain, I can’t wait to jump back in and see what else Hyrule has hidden away, waiting to be discovered.

SNES Classic is Coming!

As if 2017 weren’t jam packed already with insane video game goodness, Nintendo decides to pile it on with the announcement of the SNES Classic, coming this fall.

I absolutely have an affinity for the 8-bit era games, but to me the 16-bit period hits me much harder in the nostalgia feels.

The SNES Classic doesn’t disappoint with an incredible lineup of games, some of which are still considered all-time bests. Super Mario World, Super Metroid, Legend of Zelda: A Link to the Past, Donkey Kong Country, Final Fantasy III (or VI for accuracy), and Secret of Mana are all must-play games for any gamer.

The 16-bit games really had that sweet spot between technical advancements but still limited enough to require the creators to find innovative solutions to craft the experiences they wanted to make.

The SNES editions of Mario, Zelda and Metroid are essentially re-dos of the originals, but more finely polished and thought-out.

All this is just to say that I REALLY want a SNES Classic. The original NES Classic was notoriously hard to find and everyone anticipates that Nintendo will continue their track record of horrible supply chains.

Honestly, I’d much rather have a Virtual Console on the Switch so that I won’t need yet another console, and I can take these games on the go. I managed to find a Switch and there are only a few games on it that I want to play. Metroid Prime 4 and Mario Odyssey are coming, but having some of these classic games would really make the Switch feel like a worthwhile purchase.

Here’s hoping that Nintendo figures logistics out on their end.