Let’s Play: Horizon Zero Dawn

This summer we finally got a lull in an incredible year of games so that I was able to go into my backlog of games to play. At the top of that list was Horizon Zero Dawn.

Here was a new Playstation exclusive IP from a dev studio I never paid any attention to. But the pre-release buzz was really good and post-release reviews put it at the top of the games of the year, which is pretty impressive.

I state a few times in these videos that the level of polish and quality for a new IP is incredible. The visual direction and story are established with a sense of total confidence. The gameplay is tight and all the systems work together flawlessly.

And Sony has a new mascot in Aloy, a vibrant, brave, spunky, female protagonist. She has an aura of mystery but balanced with a virtuous code and a touch of rebelliousness. Ashly Burch’s vocals initially took a bit getting used to since I just kept hearing Chloe from Life is Strange, but was a great choice. Despite a few times where she sounded too much like a modern millennial, Burch gave all the poignant and emotional beats the proper weight needed to sell the story.

The main mystery in Horizon’s universe is extremely gripping and even hits a bit too close to home sometimes. I wasn’t prepared for how harrowing or tensely the history unfolded. Even though it’s told mainly through choppy holograms, audio clips, and emails, the developers were able to keep a sense of momentum and suspense that builds extremely well towards the end of the game.

In fact, the story is so tight that I’m not sure where the inevitable sequels will go. Sony has hit on a new franchise here, and especially with Nathan Drake (probably?) retiring, it’s hard to not to see more Horizon games on the… horizon.

Most online chatter has this game going neck and neck with Breath of the Wild for Game of the Year, and I can’t disagree. I’d probably put Persona 5 in the conversation. But we’re also about to ramp up again into some great looking releases in the fall.

And I’m definitely interested in diving into Horizon’s DLC in November.

Advertisements

Persona 5 Review

I finished Persona 5 last night, clocking in 100+ hrs in a single playthrough.

I have to say… “Wow.” I’ve never played a Persona series game before so not sure how it stacks up to the rest, but this game was incredible. This could be the most perfect iteration of turn-based RPG mechanics I’ve ever played. Very rarely did I ever feel like it had become a slog to fight, and whenever I lost I never felt like the game was being unfair or cheap.

I think the story was pretty intriguing, even though it probably could’ve been cut a little lighter in the middle portion. But the jumping timeline and the calendar system kept the propulsion of the pace going.

If anything, I felt a bit constricted at times by the calendar. I would’ve liked to spend more time exploring or meeting up with friends but time was a valuable commodity.

My other gripe might be that items to replenish SP were few and far in between. Especially by the final few battles which you had to play back to back to back and every member on my team had used up all their SP long ago. I wasn’t even expecting the end to come so soon but the game really forces you to just hunker down and play the final 4 or 5 hours nonstop.

But the time I spent in this game really allowed me to feel invested in the characters and the game itself. [Minor spoilers] When a teammate makes their exit in the end, I actually teared up. Of course the game cops out by having the character come back, which while it made me happy, I sort of wish they hadn’t done that.

And the graphics… Oh my god, the graphics! This is such a beautiful game. Not just that the top-notch animation of the characters and cutscenes felt like watching an anime, but every tiny bit of this game was given the time and attention to craft what is pretty easily the most boldly stylish game I’ve ever played. Every other developer really needs to examine this game when they start considering their own UI and navigation system.

Finishing the game has definitely felt like an achievement. I feel a bit exhausted since I played through Persona 5 almost exclusively, without many other games to break up the experience. i will 100% jump back in for another playthrough… eventually. Mostly to try to max out my confidants and try a different romance option. Or just to listen to the amazing music again!

I have Zelda and Horizon next on my playlist, but this could be my vote for Game of the Year.