Now Playing

I’m deep into Persona 5 right now and there’s no end in sight. People have been touting 100+ hrs and I’m only around the 35 hr mark.

So far it’s great, but I definitely think the anticipation and high praise made me expect a lot. The game’s a little more confining than I expected, forcing me to do or not do things at certain times. Which can be frustrating because there’s a ton to do in the game and I want to do it all.

I’m also wondering if the game will change things up later on. Even though I’m not halfway, I feel like I’ve got a pretty good handle on the mechanics and the gameplay loop. It hasn’t felt tiresome yet, but I’m afraid that I’ll get worn out by the same process throughout the whole game.

Other than that, I’ll still jump into Mass Effect Andromeda multiplayer from time to time. It doesn’t have its hooks in me quite the same way that Mass Effect 3 multiplayer did, which I can’t figure out why since it’s basically the same format.

My hunch is that there are just too many other games I want to get to. This has been an incredible year for games and we’re only now reaching the halfway mark.

The second half of the year doesn’t seem has loaded with games I’m anticipating. That’s even before Red Dead Redemption 2 got delayed until next year, which surprised absolutely no one.

I still have yet to play Horizon Zero Dawn and Legend of Zelda. I’m hoping that by the time I am ready to get to them, they’ll be on sale or at least in stock (looking longingly at the Switch).

For now, I’ll keep an eye out for more indie gems like Little Nightmares and What Remains of Edith Finch. And I’m still itching to do a second run-through of Dishonored 2.

I assumed I’d do another play of Andromeda simply because it’s Mass Effect, but the further away I get from the game, the less interested I am in revisiting it.

But good news is that a sequel to Life is Strange was announced! I have no idea what that game might look like, but I’m still excited.

Let’s Play: Persona 5 (intro)

I’m finally diving into the eagerly anticipated Persona 5!

Due to Atlus’ restrictions, I won’t be doing a full Let’s Play series. Which is a shame because, lord, is this game beautiful and awesome.

Rarely have I ever seen a game this slick and stylish. Every single menu or graphic has been infused with eye-candy. Not to mention the top-notch animation cut-scenes that look better than most anime.

I’ve now played about 12 hours and I still feel a bit railroaded, so hopefully things change as I move further into the story.

There’s a lot to do and see, and lots of people to talk to, but the calendar system really makes you think hard about your choice of action.

As a somewhat OCD completionist who wants to see and do everything, I find it a little bit constrictive and somewhat stressful. But I hear this is a hallmark element of the Persona series so it feels a bit wrong to criticize it.

Also, unless the game opens up new areas as I progress, I’m a bit surprised at the limited scope of locations in the game. For some reason, I had expected to be able to explore at least a good chunk of Tokyo but so far have been confined to three areas. Now, those three areas are pretty dense with activities, but still… I’m anticipating another 50 hours in this game.

Even those complaints are pretty minor in my book, as I’ve been enjoying my time already.

Also to note, since Atlus barred the PS4 broadcast/recording features, I had to resort to external capture methods for the first time. So that’s why the audio sounds a bit off. If I had planned to record the whole game, I would’ve tried to solve it, but don’t really feel like it’s worth it at this point. Apologies!

Let’s Play: Little Nightmares

I just wrapped up a brand new indie game, Little Nightmares by Tarsier Studios.

I saw a preview of this a few months back and was instantly intrigued by the visuals. Something about the lighting or the design just makes me think of real-life miniatures rather than rendered graphics. Imagine a Tim Burton stop-motion style with the mechanics of a Play Dead game.

Burton’s style I’ve always characterized as weird shapes where nothing fits together perfectly. This game has plenty of that. Wardrobe dressers with drawers that don’t align correctly. Or bookshelves that are narrow but twist their way up multiple stories high.

Possibly influenced heavily by Play Dead games like Limbo or Inside, this game also has a lot of puzzle platforming, but I like that they took it a step further. You interact with enemies quite a bit more (to terrifying effects). And you can pick up or move random objects in a room even if they don’t contribute to the puzzle solution. That was my main criticism for Play Dead: if you could touch or move an object, it was a big hint that you needed it to get past the current obstacle.

Also, this game is plain gross. But in a good way. Grotesque chefs were hacking away at fish heads, and a lanky-armed blind monstrosity was plucking up children and wrapping them up in gauze. And once one of them spotted me, the game turned into a pulse-pounding chase to escape their grasp. I was panting and sweating on more than one occasion.

I don’t want to spoil anything, but I’d love to hear reactions or discuss the way this game ends. So I hope and encourage anyone to play this gem of a game.

Let’s Play: Mass Effect Andromeda

Mass Effect Andromeda might be my most anticipated game in the past few years. I was a devout fan of the original trilogy, having completed runthroughs across all three games multiple times.

However, in the age of internet outrage, I forced myself to stay in the dark about anything concerning this latest installment and try my best to keep my expectations low. That allowed me to have a pretty blank slate going in to Andromeda.

I didn’t like abandoning the Milky Way for a whole other galaxy, 600 years into the future. That just minimized the effects of the events in the trilogy.

But, I suspect there was really no other way to move the story past what had happened. Bioware was looking for a clean start and this was their way to do it.

That meant losing a lot of familiar characters and environments. Luckily, we kept a lot of other elements, including species, aesthetics, abilities and weapons.

It was a joy to see turians, asari, and krogan again. Equipping the valiant sniper rifle was like finding an old, comfortable sweater.

In that sense, Andromeda was able to attain that elusive goal of “feeling” like a Mass Effect game. To me, at least. Plenty of people seemed unhappy and unsatisfied. (That goes back to my comment about hedging my expectations.)

Gameplay-wise, the balance of RPG and FPS seemed good. The side quests were much more robust (perhaps with a bit too much planet hopping back and forth).

The main story was a bit lackluster, but still managed a few nice twists. The main antagonist wasn’t as iconic or fearsome as the Reapers. In fact, the nice easter egg of audio logs about the Reapers actually reminded me how intense and dire that situation was, and unfortunately dulled the current story I was playing.

Mass Effect though was always more about the characters and your relationships with them. This is probably where Bioware managed to shine the brightest. It was a tall order to ask players to love the new teammates and Ryder as much as Shepard or Liara or Tali. Outside of the supremely annoying Liam, I think they succeeded. Even characters I was skeptical about, like Peebee or Cora, eventually won over my affection.

As for the Let’s Play, it was a challenge to play such a long, sprawling game with the pressure of keeping it engaging and entertaining. It was easily twice as long as any other game I recorded. I’m still glad I did, and hope it comes across well.

Not sure where Mass Effect goes from here (Bioware resists hinting at a new trilogy), but I’m still along for the ride!

Learn to Play: Mass Effect Andromeda Multiplayer, Asari Adept

I’ve finally done it. I’ve made an edited video post for video games. As many Let’s Plays as I’ve done, it’s always been pure recordings with no edits (other than cutting out times when a game has crashed).

I’ve been playing a ton of Mass Effect Andromeda single player, and honestly really enjoying it. The game’s been getting mixed reviews and the typical internet outrage, but knowing that every ME game has had its flaws, I’m getting pretty much what I’d expected (if not what I’d hoped).

But like Mass Effect 3, this latest game’s multiplayer is great and so fun. I logged countless hours in ME3’s multiplayer and a lot of that translated over to this new incarnation. Thus, I have a lot of working knowledge and expertise and felt compelled to share some of that with others.

It was a lot of work putting this together so I now have a new-found respect for those professional YouTubers who pump out videos everyday. A lot of time and effort goes in behind the scenes. I had to create a ton of footage so that I had enough to pull together for this one 24 minute video.

Hope people find it helpful!

Let’s Play: Dishonored 2

Here we go! Another Let’s Play series.

After the first Dishonored, I immediately barreled into the recently released sequel. I’m glad that I played the original to get more context and more depth, plus it helped me get better at the gameplay. (“Better” is subjective in this case.)

The graphics are great, but since the art is so stylized, it doesn’t seem like much of a jump from the first game.

But you can tell the devs were working with more confidence and more budget. The level design is amazing. Chapters like the Clockwork Mansion and Stilton’s Estate are some of the most innovative stages I’ve ever played.

Plus the main character(s) finally have voice acting. And being able to choose between two main characters to play means I’ll definitely be replaying this game. Each has comparable but different power sets which I really want to go back and experiment with.

All in all, I think these were stellar games that should’ve gotten more attention than they did.

I definitely recommend playing these if you can.

Let’s Play: Rise of the Tomb Raider

I finally got to play this game since it’d been an Xbox One exclusive for almost a year.

I think it mainly lived up to expectations. The gameplay is great and robust, while Lara further progresses into the bad-ass we all know her to be. But the story and antagonists were largely bland and forgettable.

It’ll always draw comparisons to Uncharted 4, and I think each were strong where the other was weak. Uncharted 4 might not have been as wild and crazy as the previous entries but its memorable characters and their interactions were the backbone of that story.

I will say that I loved the Challenge Tombs and solving those puzzles gave me such a giddy pleasure. My gun-battle skills were the normal levels of mediocre though. Enjoy!