New Game Announcements at E3 2017

This year’s E3 didn’t fail to excite with all the new announcements from the big three platforms. I have to say I was underwhelmed by the Xbox One X (dumbest name ever) but a lot of games got me really jazzed for the next year. Most were expected, but some nice surprises too…

Metroid Prime 4
The biggest “holy crap” moment of E3 for me and probably many others. The Switch really needs more marquee games and this really fits the bill. Now if we ever see it anytime soon…

Uncharted: The Lost Legacy
Something I was already 100% going to get. I liked the tension between Chloe and Nadine. They’re working together but there looks like a lot of mistrust that will make for an interesting dynamic.

Dishonored: Death of the Outsider
A really pleasant announcement. It wont be a full-sized game but looks to be a lot meatier than a typical DLC. I wouldn’t be surprised if this was the last thing we get in the Dishonored franchise, which is a shame. (Go get these games, seriously.)

Spider-man
Got an extended trailer and the gameplay looks a lot like the Batman Arkham games, which I don’t necessarily view as a bad thing. I just hope they have a few new twists on the formula to not be totally derivative. And hopefully not too many quicktime events. Still looks really fun.

Anthem
Looks like Bioware is pulling a Destiny (with a bit of Titanfall). Not 100% sold on this yet but I’m curious. Still sad about no Mass Effect news.

Star Wars Battlefront 2
This game looks gorgeous and epic. But I feel like I bought the first game not that long ago and am a bit annoyed that I sunk so much cash into it only to have to move on to the sequel so soon. I may hold out on it if I can.

Detroit: Become Human
Another beautiful looking game. I always love the Choose Your Own Adventure style games so I’m pretty much hooked. The trailer had a very anti-human angle which is really curious since we’re all, y’know, humans. Or ARE we??

God of War and Shadow of the Colossus
Never played these games, but the trailers are starting to win me over.

Days Gone
Still not sure what to make of this game. Looks like there are some impressive mechanics in it, but I’m a bit tired of zombies, and it feels enough like Last of Us to make me a bit put off.

Cuphead
I absolutely LOVE the graphics in this game and I’m a bit bummed that it’s an Xbox exclusive (for now).

Life is Strange: Before the Storm
The more I hear, the more worried I get. The voice actress for Chloe isn’t even performing the dialog???

Mario Odyssey
I was initially put-off by the urban setting, but as usual, Mario games display an echelon of inventiveness that is hard to not get excited over. Plus we may not see Metroid for a while so this could be a good gap between that and Zelda.

Dishonored DLC Announced!

Somewhat lost in the E3 extravaganza, Bethesda announced a stand-alone DLC for Dishonored 2.

It’s both telling and saddening how little noise this news made since the Dishonored series is a hidden gem of inventive, stylish, and entertaining games.

I give the developers credit for believing in these games though. Apparently, none of the games has made a huge splash financially so the fact that we got a sequel at all seems like a miracle.

I keep singing the praises to anyone who will listen though. Dishonored 2 has some of the most inventive stages and game mechanics I’ve seen in a long time. I’m hoping good reviews and word of mouth leads to a larger following and possibly a third full-sized entry in the franchise.

I’m Happy Yet Hesitant About the Life is Strange Prequel

As you’d expect from E3, a ton of exciting news and announcements are coming out of the event. Yet one of the more minor reveals probably has me the most excited… a prequel to Life is Strange was announced with a teaser trailer!

A surprisingly gripping indie game, Life is Strange puts you in the shoes of Max, a high school teenager who suddenly discovers she has time-rewinding powers. As fantastical as that aspect is, the game mainly stays grounded in the world of teenagers, focusing on the awkwardness and intense emotional swings of that stage in life.

As much as I want to dive back in to that world and absorb every iota of experience there, I’m hesitant about the idea of a prequel focusing on Chloe for a few reasons.

First, I generally think prequels are a bad idea (not just because of Star Wars). When a story or characters becomes successful and popular, the obvious urge is to go back and see more. Exploring origins may give more context, but trying to tell a story in that way is problematic. Mostly because you already know where the end of that origin story winds up. It takes a lot of the mystery and drama out of it.

For Life is Strange, we already find out a lot about Chloe and what she was doing in this era through the course of the first game. She gets expelled from school, befriends Rachel Amber and has run ins with Frank. I didn’t ever feel compelled to know more than that. What was always more important was Max and Chloe’s relationship to each other.

It leads me to my second issue in that Chloe has a great redemptive arc in the original game. She starts off at a low point, aimless in life and even attempting to blackmail Nathan.

A prequel focused on Chloe essentially means she has to experience another arc to propel a plot. I doubt the devs would go the dark route and have her spiral downward, but you’d need her to do that to make the link back to the original story make sense and retain its impact.

Another issue is that the trailer reveals Rachel Amber as an actual character. I’m sure plenty of people are happy about this, and yeah, I’m curious about it too. But the fact that she never actually appears in the original game outside of photos and referenced in conversation is such a powerful way to tell a story.

It’s a lot like the great Wes Anderson movie, Rushmore, with Edward Applebee who also never actually appeared in the film but loomed large over every other character like a ghost.

I think it’s such strong, evocative and mature storytelling. I just fear that going back and making her an actual presence undercuts the effectiveness of that original story.

Finally, it was revealed that Dontnod isn’t developing this game. I don’t want to outright dismiss the new developer but it’s a tad disappointing and just gives me less confidence overall.

But I guess all that we can do is wait and see! Hopefully we get a great game that enriches the world rather than detracting from the original story. Plus, Dontnod is working on an actual sequel, which we still know nothing about.

Now Playing

I’m deep into Persona 5 right now and there’s no end in sight. People have been touting 100+ hrs and I’m only around the 35 hr mark.

So far it’s great, but I definitely think the anticipation and high praise made me expect a lot. The game’s a little more confining than I expected, forcing me to do or not do things at certain times. Which can be frustrating because there’s a ton to do in the game and I want to do it all.

I’m also wondering if the game will change things up later on. Even though I’m not halfway, I feel like I’ve got a pretty good handle on the mechanics and the gameplay loop. It hasn’t felt tiresome yet, but I’m afraid that I’ll get worn out by the same process throughout the whole game.

Other than that, I’ll still jump into Mass Effect Andromeda multiplayer from time to time. It doesn’t have its hooks in me quite the same way that Mass Effect 3 multiplayer did, which I can’t figure out why since it’s basically the same format.

My hunch is that there are just too many other games I want to get to. This has been an incredible year for games and we’re only now reaching the halfway mark.

The second half of the year doesn’t seem has loaded with games I’m anticipating. That’s even before Red Dead Redemption 2 got delayed until next year, which surprised absolutely no one.

I still have yet to play Horizon Zero Dawn and Legend of Zelda. I’m hoping that by the time I am ready to get to them, they’ll be on sale or at least in stock (looking longingly at the Switch).

For now, I’ll keep an eye out for more indie gems like Little Nightmares and What Remains of Edith Finch. And I’m still itching to do a second run-through of Dishonored 2.

I assumed I’d do another play of Andromeda simply because it’s Mass Effect, but the further away I get from the game, the less interested I am in revisiting it.

But good news is that a sequel to Life is Strange was announced! I have no idea what that game might look like, but I’m still excited.

Let’s Play: Persona 5 (intro)

I’m finally diving into the eagerly anticipated Persona 5!

Due to Atlus’ restrictions, I won’t be doing a full Let’s Play series. Which is a shame because, lord, is this game beautiful and awesome.

Rarely have I ever seen a game this slick and stylish. Every single menu or graphic has been infused with eye-candy. Not to mention the top-notch animation cut-scenes that look better than most anime.

I’ve now played about 12 hours and I still feel a bit railroaded, so hopefully things change as I move further into the story.

There’s a lot to do and see, and lots of people to talk to, but the calendar system really makes you think hard about your choice of action.

As a somewhat OCD completionist who wants to see and do everything, I find it a little bit constrictive and somewhat stressful. But I hear this is a hallmark element of the Persona series so it feels a bit wrong to criticize it.

Also, unless the game opens up new areas as I progress, I’m a bit surprised at the limited scope of locations in the game. For some reason, I had expected to be able to explore at least a good chunk of Tokyo but so far have been confined to three areas. Now, those three areas are pretty dense with activities, but still… I’m anticipating another 50 hours in this game.

Even those complaints are pretty minor in my book, as I’ve been enjoying my time already.

Also to note, since Atlus barred the PS4 broadcast/recording features, I had to resort to external capture methods for the first time. So that’s why the audio sounds a bit off. If I had planned to record the whole game, I would’ve tried to solve it, but don’t really feel like it’s worth it at this point. Apologies!

Let’s Play: What Remains of Edith Finch

Another quick Let’s Play, where we do another small indie game that was just released called What Remains of Edith Finch.

Basically a walking simulator game, I can see a lot of people turned off or dismissive towards this title. However, if you’re someone like me who enjoys a good story in a video game without needing to have lots of things to shoot, this is another engrossing tale that packs a lot in a short two hour play-time.

You play as Edith Finch, back at her childhood home, traversing through its many rooms and hidden passages to recount the tales of her dead relatives. Apparently there’s a family curse where each person dies a random, sometimes horrible death. Thus the game ends up being unintentionally creepy, despite its slow, serene pace and lack of typical video game scare tactics.

I appreciated how the developers approached each relative’s death in a unique way, giving us a new perspective as well as new visual style. One relative’s death was relayed as a comic book, another as a surreal time lapse. One of the most unique experiences I’ve ever had was trying to relive a relative who was succumbing to schizophrenia, so the game forced me to live out two “realities” simultaneously. By the end, I really felt like I was losing my mind along with the character. It’s a powerful example of the medium’s unique ability to get us into the viewpoint of a character.

Again, this game may not be everyone’s cup of tea. The play style, the slow pace, the price tag (especially for the short run-time) will all be factors that will deter many.

But I think anyone willing to step into this game will end up with a rewarding experience.

UPDATE: Ok, minor spoilers… I just read about the game’s canonical connection to the developer’s previous game, Unfinished Swan. I don’t think the experience of this game was hurt at all by not getting the reference, but it seems like I missed out on a pretty mind-blowing moment. I even comment on liking that portion’s music, which is from the other game. Oh well. It’s cool that they did that. Wish I knew about it at the time!

Let’s Play: Little Nightmares

I just wrapped up a brand new indie game, Little Nightmares by Tarsier Studios.

I saw a preview of this a few months back and was instantly intrigued by the visuals. Something about the lighting or the design just makes me think of real-life miniatures rather than rendered graphics. Imagine a Tim Burton stop-motion style with the mechanics of a Play Dead game.

Burton’s style I’ve always characterized as weird shapes where nothing fits together perfectly. This game has plenty of that. Wardrobe dressers with drawers that don’t align correctly. Or bookshelves that are narrow but twist their way up multiple stories high.

Possibly influenced heavily by Play Dead games like Limbo or Inside, this game also has a lot of puzzle platforming, but I like that they took it a step further. You interact with enemies quite a bit more (to terrifying effects). And you can pick up or move random objects in a room even if they don’t contribute to the puzzle solution. That was my main criticism for Play Dead: if you could touch or move an object, it was a big hint that you needed it to get past the current obstacle.

Also, this game is plain gross. But in a good way. Grotesque chefs were hacking away at fish heads, and a lanky-armed blind monstrosity was plucking up children and wrapping them up in gauze. And once one of them spotted me, the game turned into a pulse-pounding chase to escape their grasp. I was panting and sweating on more than one occasion.

I don’t want to spoil anything, but I’d love to hear reactions or discuss the way this game ends. So I hope and encourage anyone to play this gem of a game.